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Exogenesis
Argos' Mire

Exogenesis Notes

Session 1: Freedom Bound

Royal summons free four high security prisoners, but to what end?

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Session 2: Faraway Skies

Charlie invites the prisoners to acompany her to Raesha Vicai and learn the origin of the black pearl.

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Session 3: The Liar, The Witch, and The Warforged

Enemies reveal themselves, and a secret comes out.

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Session 4: The Radiant Games

The games begin, but what sinister plot is running alongside them?

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Session 5: Long Live Vicai

The Accountant and Dreamer become champions of the Radiant Games.

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Session 6: Spirit Cages

The gang learns about the true nature of the black pearl, and the threat posed by The Everheir Empire.

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Session 7: Stay Dead

The gang tries out flirting then clears out the Jruska catacombs of danger.

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Session 8: Birdsong

The group enjoys a festival and finally catches up to Cayden Calloway.

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Session 9: Through the Looking Glass

The Shadow Prophets chase Therron Rithe into the Feywild.

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Session 10: Shuffle the Deck

Rithe and the Shadow Prophets clash in the Temple of the Deck.

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Act 1 Recap: Overture

Shorter recap of sessions 1-10.

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Session 11: Back to the Future

After leaving the feywild, The Shadow Prophets must find a way back in time to prevent the apparent apocalypse that awaits them in the future.

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Session 12: From the Sky

Back in the correct timeline, The Shadow Prophets chart a course towards Mt. Dunrar.

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Session 13: To the Depths

The Shadow Prophets fight off the monsters of Cape Severance.

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Session 14: Hot Stuff

Safely landing on the shores of Mount Dunrar, the group heads into the active Volcano.

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Session 15: Bats in the Belfry

The Shadow Prophets arrive at The Crimson Sanctuary, finding more dangers than they could have anticipated.

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Session 16: My Brother’s Keeper

The group pursues Nil through the Crimson Sanctuary and runs into trouble along the way.

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Session 17: The Last Voyage of the A’Halon-11

The pursuit of Nil Aternox leads the Shadow Prophets into an ancient spaceship.

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Session 18: In the Dusk of the Wilds

The group escapes from the A’Halon-11.

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Session 19: Eye of the Storm

With a lead on their long lost brother, Nero asks the group for assistance in finding him.

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Session 20: Journey to Amissa Aestate

The group agrees to save Slenderbard from the slaver Cassian Grimlock, but that means navigating the Feywilds.

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Session 21: Forbidden Love

The team searches Amissa Aestate for Slenderbard, learning it was the previous home of the elven oracle, Etheria Dawnsong, and her dragonborn knights.

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Session 22: Ghosts of the Past

The group makes a new friend and expunges spirits from a haunted house.

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Session 23: Art and Muses

The group prepares for their jailbreak, and follows Stabby’s lead on where to find the Book of Vile Darkness.

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Argos' Mire Notes

Session 1: The Beacon of Light

Slender, Jadeth, and Juno set off on a journey that brings them across the continent of Par’Adeus in search of a beacon of light and a promise to fulfill their deepest desires. The trio is ambushed by bandits in the woods, but are able to fight them off and rescue a “dog” named Spike. They are met by an ancient druid woman that guides them to the nearby town of Olemnar before disappearing into a portal in a tree.

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Session 2: The Froggy Problem

The trio arrives at the town of Olemnar, but the guards halt them at the gate. They demand why the group has come into town, and Slenderbard convinces them he’s a merchant, gesturing back to his mule caravan. Juno lies that she’s visiting her sick family member, Deadward. Being terrible at improv, Jadeth jumps onto […]

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Session 3: Who Ya Gonna Call?

The group sits down in the inn to discuss a plan to protect the bullywugs and also ensure the village has access to water. They think that the situation may be able to be resolved peacefully if both groups can reach an understanding, and they decide to visit the mayor to get his take.  The […]

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Session 4: Do Not Go Into The Lake

Welcome to the magical city of Argosia! Do not go into the lake!

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Session 5: What Lies in Mount Mythrin

Is it love? Death? Doom? Or just so, so many spiders…

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Session 6: The Many Wondrous Properties of Dragon Piss

The mysteries of Mount Mythrin continue

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Session 7: Of Seabirds and Calamari Curry

You are a pirate!

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Session 8: Matanza’s Quest

Drunken bar escapades lead to promises of great treasure.

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Session 9: Orcs, and Ogres, and Trolls (Oh my!)

Yet somehow none of these are the most dangerous thing on the southern isle.

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Session 10: The Happy Forest of Fun

Narrator Voice: It was not happy.

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Session 11: Groosh!

Another workable title would be: Jadeth fucks up repeatedly.

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Session 12: Dreams of Electric Sheep

Catbot appears to Ashen Cabaret in a dream world with a bizarre quest!

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Session 12 pt 2: Lightning and Shadow

Ukko and Ashen Cabaret find that nothing in the land of dreams is ever what it seems.

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Session 13 pt 1: The Scourge of Thornwall

The city of Thornwall needs heroes, but they unfortunately got stuck with Ashen Cabaret.

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Session 13 pt 2: Legacy of a Cleric

Ashen Cabaret faces off against an impossible enemy.

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Session 14 pt 1: Too Far

A game gone wrong and a longtime foe vanquished.

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Session 14 pt 2: Ties that Bind Us

The unexpected death of a friend is overshadowed by a soul binding deal.

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Session 15 pt 1: Eventful Nights at the Vampire Manor

Jadeth takes the gang to her best friend’s house for a slumber party!

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Session 15 pt 2: The Daughter of Time

The murder mystery continues.

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Session 16: Forget Me Not

Truths are found far exceeding Ashen Cabaret’s expectations.

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Session 17: Stranger Tides

A return to the ocean leads to Ashen Cabaret being pursued by the weirdest thing yet: an island.

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Session 18: Rattle Those Bones

A tale of pirate-y heroics, a mage lost to the ages, a cursed frog, a family reunited, and a confession from a tiefling.

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Session 19: The Devil in the Details

The mysteries of squid island continue. 

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Session 20: Pixels and Dragons

Minecraft in my D&D? It’s more likely than you think.

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Session 21: Creation of a God

Talon becomes stronger.

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Session 22: Kalamari Returns

After completing his trials, Ashen Cabaret meets with Thalazor.

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Session 23: Wrath of Heaven

Talon’s transformation causes a hunter to seek out the gang.

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Session 24: Party in Port Darwin

Slender and Jadeth learn of old rivals in the city of Port Darwin.

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Session 25: Revenge, Served Warm

The need for revenge is inescapable.

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Session 26: Return to Argosia

Another journey through the border ethereal leaves Ashen Cabaret on edge.

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Session 27: Krosis Unleashed

Old friends arrive in the nick of time.

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Session 28: The Vampires of Asuras

In their pursuit of Vesk, Ashen Cabaret finds themselves in an underground city full of vampires.

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Session 29: Heir Aberrant

Ashen Cabaret arrives in a demiplane to hunt Vesk down.

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Session 30: Thaldra’s Heart

Ashen Cabaret faces trials of wits and purity.

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Session 31: Hagatha

Following up on Annie’s deal results in a strange quest.

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Session 32: Ashen Cabaret Vs. The World

Merrimentus invites the gang to particpate in his arena.

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Session 33: Purgatorio

Juno is hunted.

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